Weaving Turns
Jung-Ah Kim
Project Room
October 28–December 13, 2025
Opening reception: Saturday, October 25, 5pm
Weaving Turns is a durational, participatory performance that reimagines the frame loom as both a collaborative tool and a shared game board. Drawing on the structure of two-player board games—often focused on competition and territory—the work proposes an alternative mode of play grounded in co-creation, slowness, and reciprocity.
In each session, a participant sits across from the artist at a horizontal frame loom. Both begin weaving from opposite sides, taking turns one pick at a time. Light, game-like rules guide moves that echo, disrupt, repair, or surprise, always steering the process toward responsiveness and shared making rather than competition. Weaving continues until the two meet in the middle, marking the textile’s completion.
Each finished piece is then cut from the loom and displayed in the gallery, gradually forming an installation that traces the collective labour, conversation, and shared play of many encounters.
PARALLEL PROGRAMMING
Participatory performances will take place on Tuesdays, Thursdays, and Saturdays throughout the exhibition—sign up here to book your spot.
ARTIST STATEMENT
Trained in film and video, I have expanded my practice into textiles— primarily weaving—bridging media and fibre through conceptual and material experimentation. I approach weaving as more than a craft: it is a lens for exploring technology, culture, and the stories embedded in tools and materials. My work involves reenactment and hands-on processes that reveal embodied knowledge, analog-digital dialogue, and the migrations of people and objects.
In my previous project Weaving Encounters, I explored the embodied and collaborative dimensions of technology through weaving, as well as the politics of forgotten objects, and the process of learning through reenacting and reconstructing an ancient warp-weighted loom from raw materials.
With Weaving Turns, I expand my exploration by proposing weaving as a site of collective resistance, play, and making—a shared space for connection, slowness, and acts of repair, rather than a struggle over land and resources, as often seen in conventional board games.
Jung-Ah Kim is an artist, curator, and researcher whose work bridges media and textiles to explore the intersections of craft, technology, and cultural memory. She holds an MFA in Documentary Media from Northwestern University and is currently a PhD candidate in Screen Cultures and Curatorial Studies at Queen’s University.